Glenumbra Map - The Elder Scrolls Online (ESO)
World Events in Glenumbra
World Events are open to everyone, events repeated in a specific place at a specific time, intended for more players at the same time. Completing a World Event can award you experience, gold, and higher tier gear, more about World Events.
There are 3 World Events in Glenumbra, finishing them is necessary for Zone Completion.
- Daenia Dolmen
- Cambray Hills Dolmen
- King's Guard Dolmen
Striking Locales in Glenumbra
Striking Locales are places of interest within the world. Discovering all of the Striking Locales in a zone will award that zone's Pathfinder achievement.
There are 7 Striking Locales in Glenumbra, discovering them is necessary for Zone Completion.
- Valewatch Tower
- Merovec's Folly
- Tangle Rock
- Mire Falls
- Miltrin's Fishing Cabin
- Gaudet Farm
- Dourstone Isle
Mundus Stones in Glenumbra
Mundus Stones are objects in the world that grant a boon (one of 13 permanent blessings) in the form of a temporary player buff. This buff will persist until replaced with a different Mundus Stone boon, more about Mundus Stones.
There are 2 Mundus Stones in Glenumbra, discovering them is necessary for Zone Completion.
- The Lover
- The Lady
Outlaws Refuge in Glenumbra
Outlaws Refuge with fence, moneylender, merchant and guild trader - shelter when the guards are looking for you.
Daggerfall Outlaws Refuge
Guild Marketplace in Glenumbra
Market locations where you'll find Guild Traders.
Side Quests in Glenumbra
Side Quest are not related to the main story in the zone, but complement it. They start in both Quest Hubs and open ground.
- A Brush With Death
- A Mysterious Curio
- Back-Alley Murders
- Blood Relations
- Can't Take It With Them
- Crocodile Bounty
- Crosswych Reclaimed
- Cursed Treasure
- Cutting Off the Source
- Deadly Whispers
- Disorganized Crime
- Farlivere's Gambit
- Forgotten Ancestry
- Fortune in Failure
- Garments by Odei
- Lady Eloise's Lockbox
- Legacy of Baelborne Rock
- Legitimate Interests
- Memento Mori
- Pride of the Lion Guard
- Red Rook Resources
- Season of Harvest
- Servants of Ancient Kings
- Signals of Dominion
- Swine Thief
- The Corpse Horde
- The Dagger's Edge
- The Dresan Index
- The End of Extortion
- The Ghosts of Westtry
- The Hidden Treasure
- The Jeweled Crown of Anton
- The Miners' Lament
- The White Mask of Merien
- Vines and Villains
- Vital Inheritance
- Wayward Scouts
- Wicked Trade
- Wyrd and Coven
Player Housing in Glenumbra
There are Inn Rooms, Apartments, Small Houses, Medium Houses, Large Houses and Manors that you can buy and furnish.
- The Rosy Lion - Room
- Captain Margaux's Place - Small House
- Exorcised Coven Cottage - Medium House
- Daggerfall Overlook - Manor
Shalidor's Library Books in Glenumbra
Shalidor's Library Books are scattered throughout the world. These books are identified by their distinctive purple glow. Discovering these books will improve your Mages Guild rank and advance the associated skill line.
Theoretically, the Shalidor's Library Books assigned to a given Zone should be found within that area. Practically as the areas available to players expand, it starts to get mixed up and the specific Lore Book can be found in other parts of Tamriel as well.
There are 32 Shalidor's Library Books assigned to Glenumbra. Some of them can also be found in other Zones. Each of the Lore Books has more than one probable spot where you can find it. Discovering them is necessary for Zone Completion.
- The Code of Mauloch
- A Warning to the Aldmeri Dominion
- True Heirs of the Empire
- The Werewolf's Hide
- Guide to the Daggerfall Covenant
- The True Nature of Orcs (Banned Ed.)
- Varieties of Faith: The Bretons
- Varieties of Faith: The Orcs
- Wyresses: The Name-Daughters
- Schemes of the Reachmage
- Aedra and Daedra
- Boethiah's Proving
- Galerion the Mystic
- Great Harbingers of the Companions
- The Illusion of Death
- Jorunn the Skald-King
- Triumphs of a Monarch, Ch. 3
- Triumphs of a Monarch, Ch. 6
- Triumphs of a Monarch, Ch. 10
- Trials of Saint Alessia
- The Anuad Paraphrased
- The Lunar Lorkhan
- Monomyth: Dragon God & Missing God
- Ancient Scrolls of the Dwemer I-A
- Ancient Scrolls of the Dwemer II
- Ancient Scrolls of the Dwemer III
- Ayleid Inscriptions Translated
- Frontier, Conquest
- History of the Fighters Guild Pt. 1
- History of the Fighters Guild Pt. 2
- Origin of the Mages Guild
- Where Magical Paths Meet
Not existing in Glenumbra:
No Solo Arenas
No Group Arenas
No Group Trials
No Group Delves
No Great Lifts
No Battlegrounds
Glenumbra's Towns And Cities
by Ansur Belote
There are a number of cities and towns across the region of High Rock known as Glenumbra that a traveler should be familiar with.
Daggerfall: Crown jewel of Glenumbra and one of the oldest cities in High Rock, Daggerfall was the capital of the largest kingdom in High Rock prior to the ascendence of Wayrest. Any traveler would do well to buy provisions in Daggerfall, as the services in the bustling city are second to none.
Aldcroft: A small town between the forests of Daenia and the coastal swamplands of the Cambray Hills, Aldcroft has come to prominence in recent years as a key port that services Camlorn from trade routes along the Iliac Bay. Aldcroft is well known for its spicy stews, a treat that I recommend those travelers with weak constitutions to avoid.
Camlorn: A city that has grown in recent times to rival Daggerfall in size and cultural influence, Camlorn is in the west center of Glenumbra. The citizens of Camlorn see themselves as more urbane and metropolitan then their neighbors to the south. Travelers are advised to try Camlorn's excellent pastries and baked goods, as they are worth the trip. Ignore the haughtiness of the locals, as this is just their way and they usually don't mean any offense.
Westtry: This town suffered some great catastrophe in the past that has left it devoid of living citizens and haunted by the dead. The wise traveler would do well to avoid it.
Eagle's Brook: Whereas Aldcroft serves as Camlorn's primary connection to Iliac Bay, Eagle's Brook is its corresponding port on the Eltheric Ocean. Many of the artisans and craftsmen that serve the high houses of Camlorn actually live in nearby Eagle's Brook. Travelers are advised to sample the excellent seafood brought in daily by Eagle's Brook's fishing boats.
Crosswych: Straddling the mountainous border pass marking the end of Glenumbra and the beginning of Stormhaven, Crosswych makes much of its gold from the travelers passing back and forth between the two most populous regions of High Rock. Travelers heading to Wayrest from Daggerfall must pass through Crosswych, which is as good a place as any to rest and resupply.
Glenumbra's People
by Aldous Brousseau
To the outside observer, the assorted peoples of the region of High Rock known as Glenumbra often seem more similar than different. While it's true that most people in the region take their cues for culture, architecture, food, and dress from a common Breton template, it would be foolhardy to dismiss the cultural differences between the larger populations and the multitude of diverse subcultures present throughout the region.
Daenia: Dominated by the cultural influence of Daggerfall, Daenia is the home and heartland of Breton's quest obsession. For those unfamiliar with the term, it refers to the practice by which young members of the poor and serf classes can partake in heroic tasks to elevate themselves to the ranks of the nobility. The cultural narratives of Daenia are filled with tales of the lowly taking on a great quest to win the respect and accolades of those above them. It is my suspicion that the famed independent spirit of the Daenian people is an extension of this narrative of upward mobility. Of note, this area is also home to the Wyrd subculture, and several witches' covens dedicated to the worship of nature inhabit the vast forests of Daenia.
Cambray Hills: Camlorn and its surrounding villages are a hodgepodge of different Breton cultures. The nobility of Camlorn fancy themselves an aristocracy of poets and artists. Often taking a pacifistic tact in the dealings between Daggerfall and Wayrest, Camlorn has benefited much as a go-between for trade and an open market for goods from both Iliac Bay and the Eltheric Ocean. The Cambray Hills are well-known as being haunted, and any given member of the populace usually has a unique ghost story or two to share. The largest subculture of note are the swamp-dwelling Bretons of the eastern bogs that stretch from the Hag Fen to Aldcroft.
King's Guard: This region is so named for the mountainous ridge that form a natural barrier between Glenumbra, Rivenspire, and Stormhaven. Crosswych is a crossroads for trade moving between these major regions of High Rock, and the place has become a melting pot of dress, food, and culture of the Breton city-states. Not so much a subculture, but a subgroup of note for King's Guard is the Red Rook bandit clan. While the Red Rooks are present throughout Glenumbra, they originated in the mountains and foothills of King's Guard as a loose collection of hunters and highwaymen that preyed upon caravans moving across the pass.
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